// ------------------------------------------------------ Naming ------------------------------------------------------
Name Cl-13B Mk6 Sabre
ShortName cl13b
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconcl13b
Model CowPack.f86missile
Texture skincl13b
//Third Person Camera Distance
CameraDistance 8.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.2
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.83
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 1.8
LookDownSpeed 1.8
//Roll modifiers
RollLeftSpeed 7
RollRightSpeed 7
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.4
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -92 -12 -15
WheelPosition 1 -92 -12 15
WheelPosition 2 12 -9 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 2 0 nose metalcompound
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 85
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 60 3 0 nose 50calg
ShootPointPrimary 60 3 0 nose 50calg
ShootPointPrimary 60 3 0 nose 50calg
ShootPointPrimary 60 3 0 nose 50calg
ShootPointPrimary 60 3 0 nose 50calg
ShootPointPrimary 60 3 0 nose 50calg
ShootPointSecondary -60 16 -58 leftWing
ShootPointSecondary -60 16 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo aim9bmissile
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 35 16 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound cowjetstart
StartSoundLength 60
PropSound cowjetfly
PropSoundLength 27
ShootSoundPrimary M3Browning
ShootSoundSecondary unguidedrocketfire
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 cowairframe 25 metalcompound 1 advmetalcompound
AddRecipeParts coreWheel 2 cowwheel
AddRecipeParts nose 10 metalcompound
AddRecipeParts rightWing 1 cowwings
AddRecipeParts leftWing 1 cowwings
AddRecipeParts tail 1 cowtail
AddRecipeParts tailWheel 1 cowwheel
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 225 -67 0 -12 130 25 24
SetupPart tail 225 -99 25 -12 36 28 24
SetupPart rightWing 140 -36 0 12 48 11 71
SetupPart leftWing 140 -36 0 -84 48 11 71
BulletDetection 10

CollisionPoint 66 12 0 nose
CollisionPoint -34 9 78 rightWing
CollisionPoint -34 9 -78 leftWing
CollisionPoint 0 11 13 core
CollisionPoint 0 11 -13 core
CollisionPoint 43 11 -13 core
CollisionPoint 43 11 13 core

IsExplosionWhenDestroyed true

//1st gear change
AddEmitter explode 1 [-87,18,0] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core

//1st gear
AddEmitter explode 1 [-87,18,0] [1,1,1] [0,0.2,0] 0.05 0.12 0 1 core
//2nd gear change

//2nd gear
AddEmitter flansmod.fmflame 1 [-87,18,0] [1,1,1] [0,0.7,0] 0.12 0.5 0 1 core

//3rd gear
AddEmitter flansmod.fmflame 1 [-87,18,0] [1,1,1] [0,0.7,0] 0.5 2 0 1 core

//4th gear change
AddEmitter flansmod.fmflame 1 [-87,18,0] [1,1,1] [0,5,0] 0.7 0.75 0 1 core

Description German Fighter Jet_12.7mm guns_AIM-9B Air-Air Missile